The majority of Zengre are mustelid in form with weasels, stoats, mink and badgers as the most common varieties.
Outfitted with clockwork gears and hydraulic pumps, the Zengre appear more machine than biological life. They generally have a few exposed gears with their original hides covering the bulk of clockwork beneath.
Most Zengre appear as a taxidermied specimen complete with teeth, fur and claws, but it is not unusual to see undead who have been fully replaced by metal. Those Zengre have been serviced and repaired so many times that they resemble their original species only in shape.
Zengre fall into two main categories: Basic and Sentient. Sentient undead appear much as they did in life. They possess more skill and precision than Basic Zengre. The Sentient are controlled by the spirit left over from their past life. Any clockwork they have been outfitted with has been assembled to allow simple movement as their biological functions had failed upon death.
Basic Zengre occur when a spirit has been apart from its body for too long and only the hollow shell remains. These are commonly employed as spies, cannon fodder and for conducting small tasks such as household chores and deliveries. Being detached from a spirit allows Basic Zengre to follow more complex instructions and remember everything they see or hear.
Basics no longer have any memories to draw upon and are not easily distracted. They are valued so highly that when their numbers run low, Cassandra is known to collect taxidermy and assemble them into new recruits.
All Zengre are fashioned from crude windup clockwork including being fitted with bombs, poisons, traps and anti tampering measures designed to take out any who would try to strike them down. A nearly indestructable core keeps them going should they fall in battle. Explosions destroy the core and, if sentient, allow the creature to rest at last.
Zengre are regarded as abominations and pests on the Nimbaterra Isles. Any active Zengre found on the isles will be instantly dispatched. Engineers within the Club refuse to salvage any part of a deconstructed Zengre, as the dark magic contained within them is unpredictable and is known to thrive within new creations.
The dispatched Zengre are destroyed completely by being thrown en masse into an incinerator. The remaining ashes are then dumped far and away over the cliffside as to ensure no sinister remnants will seep back onto the isles.
There is a well known bounty of 1,000,000 on the hide of Cassandra, Queen of the Zengre. It is unlikely this reward will ever be paid out as Cassandra sends only her minions to the isles, knowing much better than to travel there herself. Patrons will rarely see a Zengre on the main isle due to this kill-on-sight policy and in part to the well maintained security of the Club.
A white Ermine known as Cassandra the Cunning is known for creating and commandeering the undead. She leads them on a trail of conquest across the Zephyr, preaching a goal of unending existence in exchange for service to her cause.
Death now being a temporary end to life, these intelligent undead view a defeat as a minor inconvenience. They march tirelessly with little need for food. Zengre draw power from ambient magic around them such as minerals, enchanted items, mechanical scraps and other imbued raw materials.
Their highly mobile lifestyle takes them onto large airships as they sail between islands. Basic shelter from water is harder to access than most would imagine. Islands filled with sentient creatures are �recruited� to join them, often being slaughtered. These spirits are offered a place amongst the Zengre's ranks and are quickly reunited with their bodies upon death, now preserved and empowered by machinery.
Occasional trade pacts are made with the living, but it is not unusual for entire villiages and cities to mysteriously go missing after failing to negotiate with Zengre hordes. Those who ally with them are welcome to, on a condition of any who wish to join them may, in exchange for their old lives.
With no fear of death or a sense of urgency, the Zengre have a great deal of patience in battle. They lie in wait and strike at the best possible opportunity.
Cassandra spent her young years training to be a white witch. She wanted to heal the injured and care for the hurting. In those days, her intentions were noble. When her beloved Otto was involved in a spearfishing accident, she was unable to use her powers to ease his suffering.
Desperate, Cassandra arranged a flight to Nimbaterra to bargain with the association of the club for the island's infamous painkilling poppies. But new laws dictated that the poppies could no longer be exported, and she would have to bring Otto himself to the isles, who was in no condition to survive the long flight.
Ultimately, Cassandra's pleas were denied. Returning empty handed, Cassandra was driven mad with rage as she watched the health of her beloved decline. She swore she would destroy Tacoma and bring the avians of Nimbaterra to justice. Otto's health took a turn for the worse and he perished as a result of his injuries.
Cassandra was lost. She began her descent into dark magics, studying all that she could. Her newfound knowledge in necro-magic was then used to return the breath of life to the deceased Otto. He resurrected with a burning vengeance and brought with him the souls of the damned. These souls were once living creatures who had suffered greatly in their last moments on earth, and now seeked revenge upon the living.
Cassandra's craft led her to the bodies of these damned souls - small, fur-bearing creatures who had been trapped, hunted or raised for their pelts. Cassandra and Otto worked tirelessly to rebuild the bodies, subsituting bone, brass, copper or steel for any missing body parts. These strange creatures would go on to become the Zengre, who continue to plague the citizens of Nimbaterra even today.
A single Zengre out of Cassandra's army was found to be good. It is a defector, a warning. This is Kyren, the good Zengre. She is a very small, faintly glowing least weasel equipped with the same mechanisms as other Zengre. Except one tiny thing went amiss in her production. Her wind-up mechanism is not an explosive or weapon, it is a music box. She serves as the canary in the coal mine, alerting the living that an invasion will soon take place and to seek cover. Tacoma quickly became aware of Kyren's benign nature but disliked this Zengre regardless.
Cassandra's army was oblivious to the defective Kyren for many years until Zengre were slowly outfitted with a weapon upgrade and Kyren refused. Her frequent evasion of these recalls raised suspicion. Once her behavior came to the necromancer's attention, Kyren was quickly singled out and decommissioned for a brief period. Her battlefield memory was retrieved and, instead of destroying the defector, Cassandra hatched a wicked plan. All future Zengre were to be outfitted with the music box mechanism, tricking her enemies into believing it was the innocuous Kyren when, in fact, the revised Zengre would be armed with either a gas or explosive. A great number of innocents, falsely believing they had time to escape, were left maimed or killed by Cassandra's nightmarish army.
This leads us to the present day. Kyren has since had alterations to give her a distinct sound from the rest of the army, in addition to her tracking chip removed. She devotes her time now to stalking the Zengre army and warning folks, as she always used to do. Still, Kyren was never fully accepted by Tacoma, who continues to hate the entire undead army indiscriminately. Kyren has been abducted by the Werewolves and Harpies of Nimbaterra on many occassions. Kyren was tinkered with by an engineer, encouraged to dance on the bar to entertain guests and played with by a pack of treehouse stoners, thinking she was a toy from the vending machine. Kyren has since come to be celebrated on the Isles for saving countless lives from destruction.