Notice: Club Nimbus has changed its policy and removed all IC/OOC guidelines. We ask that furres engaging in OOC discussion still be mindful of others in the area and not disrupt furres in a RP session.
= Combat Rule
= Teleport Command
Landing: Grand Ferian Gryffes drop new arrivals off at the entrance to Club Nimbus.
Fresh Cut Grass, Poppy, Pinewood, Birch, Lavender and Campfire.
Dungeon: A dark dungeon with many cages and sub-rooms. The Blacksmith's forge is located nearby.
Iron, Sweat, Fox and Musteline Musk, Cigarette Smoke.
Forge: Just off the main Dungeon area is the Blacksmith's forge. This room is stocked with tools of the trade.
Permissable if no Blacksmith is on duty.
Iron, Copper, Hot Embers, Ash.
Stage Venue: The Stage is where all good performances are held. A small mini-bar is nestled in the corner.
Leather Upholstery, Ale, Cigar Smoke.
Chapel: The serene Chapel is a place of meditation and prayer. Handfasting Ceremonies and Weddings are usually held here.
Candlewax, Burnt Sage, Incense.
Clinic: The Medical Clinic is where furres go to pick up their medicines or seek treatment for illness or injury.
Fresh Linens, Copper Equipment (Antimicrobial).
Library: The quiet Library houses a collection of local literature and other good reading.
Old and New Books, Burning Pinewood Log.
Dining Room: The Dining Room hosts a large banquet of delightful food with a staircase leading up to the Rooftop Deck.
Fresh Fruit, Wine, Smoked Ham, Baked Goods and Peppermint.
Rooftop Deck: The Rooftop is where Transport Gryphons learn the ropes and duels are sometimes held.
Birch Sap, Fountain Chlorine, Hibiscus, Violet.
Bar: The upper Bar area (or Main Bar) is where you can order mixed drinks, treats and meals. This is the nexus of the Club that connects most of the other rooms and hallways together.
Small conflict and fist-to-fist combat is allowed if not drawn out.
Sky Gardens: The Sky Gardens are connected by bridge to the Lower Bar Area of Club Nimbus. The Gardens are home to many species of plants, animals and fungi. The Burrows can also be accessed here.
Fresh Cut Grass, Poppy, Pinewood, Birch, Lavender and Campfire.
Windy Ledge: From the glass door in the Game Room you can cross a bridge outside to reach the Windy Ledge. It's an unforgiving island where many trees have blown away in the gusts. The entrance to the Ice Caves is located here.
Dry Grass, Rotted-Out Logs, Infested Tree Stumps, Pinewood.
Ice Caves: A frosty, maze-like Ice Cave decorated in gems and glistening ice. Few dare wander down into the depths of these caves.
Solid Ice, Various Minerals.
Burrows: Hidden Burrows can be located throughout the Sky Gardens. Each burrow can be marked with a message, decorated and enjoyed by anyone. Ferals especially love having a burrow to call home!
Varies. Feral occupied scents include Fresh Berries, Twigs, Branches, Bone, Meat, Eggs, Carrion, Musk, Tree Bark and Droppings.
None. Burrows are scattered throughout the *Gardens.
Tea House: The Tea House is a quiet area with a fountain and cushions to sit and enjoy a hot cup of tea.
Ginger, Cinnamon, Oolong and Green Teas. Mild Incense and Opium Vapor.
Bath House: The Bath House is a warm, steamy place to tidy up or unwind after a long day. The room just northwest leads out to the Sky Gardens.
Ballroom: At the lower end of the Stage Area is a Ballroom for dancing the night away.
Faint Perfume, Cologne or Light Musk.
Massage Den: The Massage Parlor is for giving and getting massages. There are plenty of oils and incenses around for a truly relaxing experience.
Various Massage Oils, Citrus Lotion, Cocoa Butter, Incense (Sandalwood and Patchouli), Sage.
Opium Den: The posh Opium Den is kept well stocked with Hookahs and pipes of all kinds with many luxurious cushions to relax on.
Opium Vapor, Light Incense and Rose Scented Candles.
Toyroom: Down the stairs from the main bar is a basement that leads to the Massage Den and Bath House. In the center room are rows of vending machines with toys and quest items you can carry around with you.
Light Brawls are permissable.
Steam, Damp Towels, Cigarette Smoke.
Game Room: A stunningly blue room with a naughty variation of dice can be played here. There is a treehouse in the corner for extra privacy.
Forbidden. Sensual contact is allowed.
Acai Berry, Pomegranite Oil, Blueberry, Fresh Air.
Portal's Edge: Just off the lower end of the Game Room is a place to test, upload and show others your own dream creations!
Fountain Chlorine, Fresh Air.
Private Rooms: Thirteen beautifully decorated suites are found down the two hallways. You can lock your room up for added privacy.
Anything goes in Private Rooms.
Varies. Clean Sheets, Warm Hearth, Pinewood, Candlewax, Musk, Incense and Rose Petals are common.
Lazy Lounge: This cozy fireside room is filled with pillows you can change by using F3 over them. This area is mostly OOC and casual, relaxed conversation but you may be able to find a roleplay partner or two here if you ask around!
Light Musk, Warm Hearth, Hot Teas, Baked goods.
NodOff Room: This quiet little room to the side of the Opium Den is where you can go to afk or relax in relative privacy.
Opium Vapors, Fresh Linens.
Waterfall Cave: There are a few hidden caves found behind the waterfalls on Nimbaterra. Shielded from the harsh winds, they made a good spot to gather friends and plot schemes.
Fresh Water and Flora.
Commands: Also see Tab C for teleports and localspecies. Also type *Commands for the full list including special item creation.
*Pillow - Make a Pillow. F3 over the pillow to change it.
*Ball - Create a Ball.
*JoinRP - Join the Active RPers list.
*ViewRP - View the Active RPers list.
*Rules - Read the rules of the dream.
*Job - Employment Information.
*Credits - Artists & Developers.
*Mission - About Us.
*Help - Help Commands.
*Staff - Staff Members.
*Staffskill - Staff-Only Commands
*Teleports - Also located on the Main Map.
*Localspecies - Also located in Tab C.
*Dreamstats - Dream uptime and visitor count.
Staff Commands: Only Club Nimbus Staff can use these commands! Type *Staffskill for the full listing.
*Clean - Clean Up Toys.
*Tidy - Clear off the Bar Area.
*Bar - Enter the bar.
*Out - Exit the bar.
*Wallop - Next furre bumped will be thrown off a pillow in the lounge.
*PlayNice - Deactivate Wallop Command.
*Enslave - Next furre bumped will be sent to a cage.
*Noslave - Deactivate Enslave command.
*Change-Class <Furre> <Class> - Change a Furre's job.